Echoes of the Past: The Revenge of the Witch Collectors . The Revenge of the Witch CE


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Save the kingdom of Orion in Echoes of the Past: The Revenge of the Witch! Once again black powers have seized the land and this time the witch is more determined than ever to take her revenge on you. The entire city is gripped by fear and it's up to you to save them, and yourself. Exorcize the evil and defeat the witch once and for all!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

  • Bonus gameplay
  • Integrated Strategy Guide
  • Exclusive mini-games
  • Game Designer mode

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  • OS: Windows XP/Windows Vista/Windows 7/8
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Customer Reviews

Echoes of the Past: The Revenge of the Witch Collector's Edition is rated 4.4 out of 5 by 109.

Rated 5 out of 5 by pcpat923 from ECHOES OF THE PAST: TIMELESS GAME ENJOYMENT! The 4th in the Echoes of the Past series with Orneon consistently providing excellence, improved quality and ever more creative puzzles. Not to mention the story is interesting! Yes, a fluid plot that brings the game playing into focus. Players are comfortable with searching for an item and how did it get there. Object, clothing style, back drop are all time appropriate to the story. Developers cut no corners whatsoever! Can't express enough that these developers bring us some of the very best and the games are absolutely timeless. It's now 2017 and I am purchasing the Collector's Edition after already owning the Standard. Going back to the future here on BFG as there's so many very excellent games. This is just one of the many superior older games as the vast majority of newer releases are the same old same old boring, cookie cutter games. Enjoy!

Date published: 2017-08-07

Rated 5 out of 5 by knarf229 from BEST HIDDEN OBJECT SERIES EVER ! The "ECHOS OF THE PAST .. " ... " hidden object " series is a hidden object players dream worldNo "baby" level offered and you really DO need to think and search on the regular mode/levelI love them and I believe all HO players will / do .. too.

Date published: 2015-06-29

Rated 5 out of 5 by gfehse from BETTER THAN YOU THINK I read some rather negative reviews, but most times that only prompts me to play to see why folks find a game "so confusing" or "so difficult to navigate". This game is fun and has detours that make you go "uhhh" but in a good way. The game has a lot of puzzles, which i prefer, that are fun but not head scratching so as to make the game annoying. There is no teleporting, but the game's venue is structured around reasonable demographics, so you gotta back tract around a few corners, not enough to loose your place, if you pay attention. I liked the game and will probably play it again, as there is so much to do.

Date published: 2014-07-06

Rated 5 out of 5 by anet54 from Best of this series I've loved all the Echoes of the Past games,but this one really is the best of them. I'm not the best puzzler, so found the puzzles just challenging enough to make things interesting. I felt like I got to play for a very long time (I don't usually sit and play a game through in a few hours), and the Bonus games was well worth the extra money. There are also some interesting bonus features. I loved the atmosphere, and the familiarity of the music used in all their games. All in all, a great Adventure/Hidden Object game.

Date published: 2013-01-14

Rated 5 out of 5 by DenSire from Not As Great As The Original But Still Good Just The Same Not as great as the original but still good just the same to be worth playing. Play to find out why...

Date published: 2013-01-03

Rated 5 out of 5 by stretchmymind from She who will not die! The witch is back - again. This is the fourth in the series and the storyline is a bit different this time. It's just you and the witch. The music is the same which is fine because it is unobtrusive and "comforting" to have the known. The graphics are just as great. The creators have taken great care and have given depth, dimension, texture and fine detail to the scenes. Some of the HO scenes are a bit faded but still eminently doable. I bought the CE edition for the extra game playiing and was not disappointed. There are lots of different kinds of puzzles throughout the game and the extras. I did get tired of the "lights" but pushed through. The extras had another series of games with repeat similarities. The mini games ranged from easy to fairly challenging. The story was OK but probably the weakest of the series. There is a bit of toing and froing, which sometimes leaves you trying to remember where you saw that puzzle or item. All in all very enjoyable.

Date published: 2012-12-02

Rated 5 out of 5 by rpggramma from LOVED IT!!! I AM A PUZZLE FAN AND THIS HAS LOTS OF THEM! SOME WERE QUITE CHALLENGING,AS WELL!This is my idea of an excellent game; great puzzles with very little, clear HOs. Even the HOs were interesting, better than usual. I play the games for the fun and challenging factor. And this is my kind of game!

Date published: 2012-10-28

Rated 5 out of 5 by jusa3 from best hidden object game 2012 Best hidden object game I have played in a long time. Good length, puzzles got progressively harder, good back and forth between scenes. A-one.

Date published: 2012-10-07

Rated 5 out of 5 by Vielspielerin from Another CE that's worth it I like it, when I buy a collector's edition and it really is a bonus, a small game in itself, a nice addition.This was all three.After collecting all the 10 gems to break the witch's curse this time, with a lot of mini-games included, you are trying to gain control over the magic book.As usual, some games were slightly repetitive. But I can't complain about being too easy, played on the easy level and still had to skip some of them ;)The included Strategy Guide was helpful. Used it sometimes, when I was too lazy to try out all my options. I like games in which I move around a lot - this was one of them. And I liked the HOS - not too obscure. Some parts interactive.Will buy another Echoes of the Past game, when they bring it out.

Date published: 2012-09-09

Rated 5 out of 5 by rebkcmo1 from Like it...Bit hard! Been working on it for 3 days now! Really enjoy that in a game! Havent had that since Return to Ravenhurst! My all time fav!

Date published: 2012-09-01

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Giles Corey was a successful farmer from Salem village who was accused of witchcraft during the Salem Witch Trials of 1692.

Born in Northampton, England, in 1621, Corey immigrated to the Massachusetts Bay Colony sometime after he married his first wife, Margaret.

Giles Corey’s Early Life:

Corey first lived in Salem town but then moved to Salem Village in 1659 and became a farmer. His wife died shortly after and he married a London immigrant, Mary Brite, on April 11, 1664. After Mary died in 1684, Corey married a widow named Martha Panon in 1690.

Corey was considered by many to be a violent man after he was charged with beating his farmhand, Jacob Goodale, to death with a stick in 1676. He stood trial, during which John Proctor testified that he heard Corey admit he had beaten Goodale, but in the end Corey was only fined for his actions.

Many locals, especially Thomas Putnam, suspected Corey had paid money to win his freedom. This death forever tainted Corey’s reputation in Salem and later came back to haunt him during his witchcraft trial.

Giles Corey the Salem Witch Trials:

When the Salem Witch Trials began, Giles and Martha Corey were some of the first people to attend the pre-trial examinations at the Salem Village Meetinghouse.

As the examinations went on, Martha began to doubt their validity and even tried to persuade Giles from attending further examinations by hiding his riding saddle. These actions made Martha Corey seem suspicious and by mid-March, rumors began to swirl that Martha was a witch.

The “Trial of Giles Corey” illustration by Charles Reinhardt, circa 1878

The Corey’s troubles officially began on Monday, March 21, 1692, when Martha Corey was arrested on charges of witchcraft.

Corey was so swept up in the mass hysteria he reportedly believed the accusations against his wife and even testified against her on March 24.

During his testimony against Martha, he spoke of the sudden illness of his ox and pet cat and described how his wife would stay up late at night and kneel by the fireplace as if in prayer but he never heard her recite any prayers.

Then, on April 18, 1692, an arrest warrant was issued for Giles Corey after Ann Putnam, Jr., Mercy Lewis, Abigail Williams, Mary Walcott and Elizabeth Hubbard accused him of practicing witchcraft against them.

After Corey was arrested and brought in for his examination, it seems he had changed his mind about the witch trials.

During Corey’s examination at the Salem Village Meetinghouse on April 19, Judge John Hathorne and Judge Jonathan Corwin repeatedly accused him of lying and even tied his hands to prevent him from practicing witchcraft in the courtroom, according to court records written by Reverend Samuel Parris:

All the afflicted were seized now with fits, and troubled with pinches. Then the court ordered his hands to be tied.
Magistrate: What, is it not enough to act witchcraft at other times, but must you do it now in the face of authorityCorey: I am a poor creature, and cannot help it.Upon the motion of his head again, they had their heads and necks afflicted.Magistrate: Why do you tell such wicked lies against witnesses, that heard you speak after this manner, this very morning

Corey: I never saw any thing but a black hog.

After untying one his hands, the afflicted girls began having fits, according to Parris’ records:

One of his hands was let go, and several were afflicted.
He held his head on one side, and then the heads of several of the afflicted were held on one side. He drew in his cheeks, and the cheeks of some of the afflicted were sucked in.

The court brought up Corey’s previous testimony against his wife and tried to get him to provide more incriminating information but this time Corey refused, according to the book The Salem Witch Trials: A Day-by-Day Chronicle of a Community Under Siege:

“The magistrates produced the testimony that Giles had given about his wife on the day of Rebecca Nurse’s examination, and asked about the time he was stopped in prayer.‘What stopped you’‘I cannot tell. My wife came towards me and found fault with me for saying ‘living to God and dying to sin’ (The Gospel woman had presumably corrected a quotation from the Westminster Catechism, where God’s grace enables its recipient ‘to die unto sin, and live unto righteousness.’)‘What was it frightened you in the barn’‘I know nothing that frightened me there.’‘Why, here are three witnesses that heard you say so today.’‘I do not remember it.’Thomas Gould testified that Corey said ‘he knew enough against his wife to do her business,’ and the court wanted to know just what that knowledge was.‘Why, that of living to God and dying to sin,’ said Corey.Marshal George Herrick and Bibber’s daughter corroborated Gould’s claim, but Corey snapped, ‘I have said what I can say to that.’‘What was that about your ox’ asked the court, referring to the deposition about the lame ox.‘I thought he was hipped.’

‘What ointment was that your wife had when she was seized You said it was ointment she made by Major Gedney’s direction.’ Corey denied this and said it came from Goody Bibber.”

Although Corey had initially believed in the witch trials and willingly participated, even against his own wife, it became apparent during his examination he was no longer willing to do so.

In fact, Corey was so resistant to participate in the witch trials, his own trial never moved forward and he was never convicted because he died while being tortured by Sheriff Corwin that September.

The torture was the result of his refusal to enter a plea for his trial. Corey had taken advantage of a widely used legal tactic known as “standing mute” and refused to enter a plea so his case could not continue.

English law at the time ordered any prisoner who stood mute to be tortured in an attempt to force a plea out of the prisoner, a tactic known as “peine forte et dure” which translates to “strong and harsh punishment.”

The exact torture procedure consisted of stripping the prisoner naked, laying him on the ground and placing a board with heavy stones on top of him. The weight was slowly increased over the course of several days until the prisoner yielded.

Illustration of Mary Walcott accusing Giles Corey of witchcraft, by John W. Ehninger, published in “The Complete Poetical Works of Henry Wadsworth Longfellow,” circa 1902

The idea to torture Corey may also been inspired by a letter Thomas Putnam sent to Judge Samuel Sewall reminding him of the murder Corey was involved in years before:

“The last night my daughter Ann was grievously tormented by witches, threatning that she should be pressed to death, before Giles Cory. But thro’ the goodness of a gracious God, she had at last a little respite. Whereupon there appeared unto her (she said) a man in a winding sheet; who told her that Giles Cory had murdered him, by pressing him to death with his feet; but that the Devil there appeared unto him, and covenanted with him, and promised him, He should not be hanged. The apparition said, God hardened his heart, that he should not hearken to the advice of the court, and so die an easy death; because as it said, “It must be done to him as he has done to me.” The apparition also said, That Giles Cory was carried to the court for this, and that the jury had found the murder, and that her father knew the man, and the thing was done before she was born. Now Sir, this is not a little strange to us; that no body should remember these things, all the while that Giles Cory was in prison, and so often before the court. For all people now remember very well, (and the records of the court also mention it,) That about seventeen years ago, Giles Cory kept a man in his house, that was almost a natural fool: which man died suddenly. A jury was impannel’d upon him, among whom was Dr. Zorobbabel Endicot; who found the man bruised to death, and having clodders of blood about his heart. The Jury, whereof several are yet alive, brought in the man murdered; but as if some enchantment had hindred the prosecution of the matter, the court proceeded not against Giles Cory, tho’ it cost him a great deal of money to get off.”

Knowing he would probably die anyway, if not in jail then on the gallows, many historians believe Corey refused to enter a plea because was determined to avoid a conviction before his death so his estate would pass down to his grown children instead of being claimed by local authorities.

Yet, according to the book The Salem Witch Trials: A Reference Guide, Corey had already taken precautions to block local authorities from seizing his land:

“There is a widely circulated belief that Giles Corey refused to cooperate with the court specifically to ensure that his substantial estate would not be confiscated by the court. In actuality, it appears that his course of action only guaranteed that he would never have the stigma of a guilty verdict attached to his name, since his case would never be tried in a court of law. However, he wisely took the preliminary precaution to deed all his land into the possession of his sons-in-law, William Cheeves and John Moulton, in the event that Sheriff Corwin attempted to seize the Corey estate illegally, as he had done with the property of several other victims.”

Although “peine forte et dure” had never been used in the colonies before, according to Charles Wentworth Upham’s book Salem Witchcraft, published in 1867, Sheriff Corwin used this method to torture Giles Corey in an empty field on Howard Street, next to the Salem jail where Corey was being kept, for two or three days in September of 1692:

“It is said that Corey urged the executioners to increase the weight which was crushing him, that he told them it was of no use to expect him to yield, that there could be but one way of ending the matter, and that they might as well pile on the rocks. Calef says, that, as his body yielded to the pressure, his tongue protruded from his mouth, and an official forced it back with his cane. Some persons now living remember a popular superstition, lingering in the minds of some of the more ignorant class, that Corey’s ghost haunted the grounds where his barbarous deed was done; and that boys, as they sported in the vicinity, were in the habit of singing a ditty beginning thus: ‘More weight! More weight! Giles Corey cried!’”

“Giles Corey’s Punishment and Awful Death,” illustration published in “Witchcraft Illustrated” by Henrietta D. Kimball in 1892

During his torture, on September 18, Giles Corey was excommunicated from the church on equivocal grounds. The church documents argued that he was either guilty of witchcraft or of suicide due to his choice to endure lethal torture rather than enter a plea.

Either way he was considered a sinner and was cast out of the church, just as his wife had been a week earlier on September 11, 1692. (Giles Corey’s excommunication was later rescinded in 1712 and Martha’s was rescinded in 1703.)

After being tortured for days, Corey finally died on September 19, 1692. Due to the gruesome and very public nature of Corey’s protest, it is said to have caused many Salem residents at the time to rethink the witch trials, according to the book A Historical Sketch of Salem: 1626-1879:

“This man [Giles Corey] was eighty-one years old; and the barbarous death penalty inflicted on him by the officers of the law, tended to awaken the people to a realization of the grave responsibility resting on them as a Christian community. Doubts began to be felt in the public mind as to the justice of the prosecutions, and the inevitable sentence, and execution.”

Many historians consider his death an act of protest, according to the book Witchcraft at Salem:

“…because he would not agree to be tried by the Special Court of Oyer and Terminer. His death was a protest – the most dramatic protest of all – against the methods of the court.”

According to court records, it appears that despite Corey’s efforts to protect his assets, after his death, Sheriff George Corwin attempted to extort the Corey family for money by threatening to seize the Corey estate if they didn’t pay him. The following is an excerpt from a statement Corey’s son-in-law, John Moulton, submitted to the court in 1710 while seeking damages for Martha and Giles’ imprisonment and deaths:

“And as we cannot sufficiently express our grief for the loss of our father and mother in such away — so we cannot compute our expenses and cost but shall commit to your wisdom to judge of but after our father’s death the sheriff threatened to seize our father’s estate and for fear thar of we complied with him and paid him eleven pound six shillings in money by all which we have been greatly damnified impoverished by being exposed to sell creatures [farm animals] and other things for little more than half the worth of them, to get the money to pay as aforesaid and to maintain our father mother in prison but that which is grievous to us is that we are not only impoverished but also reproached and so may be to all generations and that wrongfully two unless something be done for the remove all thereof all which we humbly commit to the honorable court praying God to direct to that which may be acceptable in his sight and for the good of this land.”

In 1711, the Massachusetts legislature passed a bill clearing some of the names of the accused witches, including Giles and Martha Corey, and paid restitution for their imprisonment and deaths.

It has long been rumored that Corey placed a curse on Salem and its sheriff during his torture by shouting “Damn you! I curse you and Salem!” at the sheriff before he died.

Four years after Corey’s death, Sheriff Corwin died suddenly of a heart attack at just 30 years old. Local legend suggests that Corey not only cursed Corwin but every Salem sheriff since 1692.

“The Giles Corey Mill, West Peabody,” illustration published in the New England Magazine Volume 5, circa 1892

In the 1970s, after Salem Sheriff Robert E. Cahill was forced to retire early due to a stroke, heart attack and rare blood condition, he looked into the history of the sheriff’s office, as described in the book Cursed in New England:

“About 300 years later, in 1978, Robert Cahill – while in office – suffered a rare blood disease, a heart attack and a stroke. Doctors could not find the cause of his afflictions. He was forced to retire as sheriff of Essex County and as Master and Keeper of the jail. Today he lives in Florida. Mr. Cahill notes that the sheriff before him also contracted a serious blood ailment while in office; it forced him to retire. He, in turn, had inherited the post from his father after the elder man died of a heart attack…while serving as sheriff. The previous sheriff had suffered heart problems as well. ‘So have all the others, as far back as I could trace,’ he says. ‘And the two men who have followed me have had an awful lot of [legal] trouble.’”

Cahill believes that when the sheriff’s office was moved from Salem to the new prison in Middleton in 1991, it broke the curse and spared the future sheriffs. Since the move, no sheriffs have been diagnosed with any heart conditions or blood ailments.

Locals also believe Corey’s ghost still haunts the area around the Howard Street Cemetery, as it is now known, and that his ghost is often seen before and after a terrible event happens in the town.

The Howard Street Cemetery, Salem, Mass, circa 2012. Photo Credit: Rebecca Brooks

One such occasion happened shortly before the Great Salem Fire of 1914 when witnesses saw a ghostly figure of an old man floating through the cemetery. The fire actually started near the area of Gallows hill and Proctor’s Ledge, where Corey’s wife, Martha, and 18 other people were hanged for witchcraft, before it spread and destroyed much of the town.

In 1953, Giles Corey was featured as a major character in Arthur Miller’s play The Crucible, in which he is depicted as a violent, quarrelsome man.

The play doesn’t mention that Corey testified against his wife but does state that he got her in trouble with the law when he mentioned some “strange” books she had. The play also hints at the murder Corey committed years before and states it was “never brought to light.”

Two other plays were also written exclusively about Giles Corey during the 19th century. One of them is Henry Wadsworth Longfellow’s 1868 play titled, Giles Corey of Salem Farms, and the other is Mary E. Wilkins Freeman’s 1893 play titled, Giles Corey, Yeoman. Both plays depict Corey as a tough old man willing to sacrifice his life in protest against the unfair actions of the court.

Giles Corey’s memorial marker is located at the Salem Witch Trials Memorial in Salem, Mass. Giles and Martha Corey also have two memorial markers at their former farm near Crystal Lake in Peabody, Mass.

Giles Corey’s Memorial Marker, Salem Witch Trials Memorial, Salem Mass, November 2015. Photo Credit: Rebecca Brooks

Giles Corey Historical Sites:

Salem Witch Trials Memorial
Address: Liberty Street, Salem, Mass

Site of Giles Corey’s death
Address: Howard Street Cemetery, Howard Street, Salem, Mass

Former Site of the Salem Jail
Address: corner of St. Peter and Federal Street, Salem, Mass. Memorial plaque located at 10 Federal Street, Salem, Mass

Former Site of the Salem Courthouse
Address: Washington Street (about 100 feet south of Lynde Street), opposite the Masonic Temple, Salem, Mass. Memorial plaque located on Masonic Temple.

Former Site of the Salem Village Meetinghouse
Address: Near corner of Hobart and Forest Street, Danvers, Mass. Historical marker on site.

Giles and Martha Corey Memorial Markers
Address: off of Lowell Street, near Crystal Lake in Peabody, Mass

Osgood, Charles Stuart and Henry Morrill Batchelder. Historical Sketch of Salem, 1626-1879. Essex Institute, 1879.
Guiley, Rosemary Ellen. Haunted Salem: Strange Phenomena in the Witch City. Stackpole Books, 2011.
Upham, Charles Wentworth. Salem Witchcraft: With an Account of Salem Village. Wiggin Lunt, 1867.Hansen, Chadwick. Witchcraft at Salem. Paw Prints, 1969.

Citro, Joseph A. and Jeff White. Cursed in New England; Stories of Damned Yankees. Globe Pequot Press, 2004.

Mather, Cotton. Wonders of the Invisible World. 1693.

Rosenthal, Bernard. Salem Story: Reading the Witch Trials of 1692. Cambridge University Press, 1993

Goss, K. David. The Salem Witch Trials: A Reference Guide. Greenwood Press, 2008.
“Giles Corey Pressed to Death, September 16, 1692.” The Salem Witchcraft Papers, Volume I, University of Virginia,
Bertuca, Tony. “The Legend of the Old Salem Jail.” Corrections, 18 July. 2005,
“History.”, Essex County Sheriff’s Department, need for speed the run crack only


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The Revenge of the Witch CE

Reunite the Dragon and Phoenix Kingdoms in Spirits of Mystery: Song of the Phoenix. The Kingdoms of Dragon and Phoenix have been warring with each other for over 300 years. The Princess of the Dragon kingdom was set to wed the Prince of the Phoenix Kingdom in order to bring an end to the conflict but the Prince has been kidnapped! An evil witch, trapped in stone hundreds of years ago, orchestrated the abduction of the Prince. If the two Kingdoms cannot form a truce through matrimony, then the witch will break free from her prison. Help the Princess locate her missing groom and unite the two Kingdoms in this captivating Hidden Object game!

This is a special Collector's Edition release full of exclusive extras you won’t find in the standard version. As a bonus, Collector's Edition purchases count toward three stamps on your Monthly Game Club Punch Card!

The Collector’s Edition includes:

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Spirits of Mystery: Song of the Phoenix Collector's Edition is rated 4.7 out of 5 by 217.

Rated 5 out of 5 by Fuphyter from LOVE THIS GAME! I always like the Spirits of Mystery series and this one is great too. The villain in this game is also in a previous game and man is he ever annoying! The story line, music, graphics etc are all great. It took me quite a long time to finish the main game. I always like that in a game. The extra game was short but good as well. If you haven't played these games before and you like this one, check out other games in the series. They are really good! Happy Gaming

Date published: 2014-04-20

Rated 5 out of 5 by Jem_Jerrica_Guy from like a band whose best album stands out... ...there is a reason why this remains ERS' top rated adventure.ERS put a lot of work into all their adventures, but "Song of the Phoenix" has more to it than any of them. The formula is similar for most sequels: Part 1, , was a more happy environment with a cheery ending so players can get used to the character they are representing. Part 2 is a more darker tale as the character travels to right the wrong in the opponents' territory. "Song of the Phoenix" did just that... and did it well. The individual elements throughout the adventure brought back memories from 80's movies to the fairy tale books my grandparents had at their former lake-house. We have a giant beanstalk like "Jack and the Beanstalk" to giant living stone heads that remind me of 1985's "Space Harrier", , and the sphinxes in "Neverending Story": fairy mouse is a brief, but lovable moment that reminds me of Thumbelina. What makes "Song of the Phoenix" stand out is that every scene is so beautifully designed, that players will forget the lack of the more advanced map option that automatically transports the character to a certain location.The scenes vary throughout the environment to be so radically different that one just wants to keep going. This is so unlike modern city adventures where each area is just another part of the similar looking city. From hidden object scenes of both items on a list and silhouettes, this proves the game is varied, and even revisiting both types of hidden object scenes the second time around does not bore the player into thinking ERS was just too lazy to do another scene. The puzzles match the objects used in them well. They are varied from scene to scene, not just the same types that are simply get harder as the game advances. A player will find some puzzles are easier than others due to all the variation. No cruelty to animals based on ERS ethics... your player must find less violent ways to deal with them as she is a good princess who wants to represent her kingdom. In fact, there is very minimal violence, nothing drawn out and certainly not overdrawn at the end. Finally, I will say there was something about the soundtrack that made it so different. Yes, ERS' tracks are used in many different adventures, but in "Song of the Phoenix", whether that is true or not, the player won't feel like it when being immersed in the dark haunting environment that the princess turns into light.One of the savable tracks on the Collector's Edition, is a haunting cello track, which reminds me so much of American McGee's "Alice" soundtrack:'s_AliceOf the slower tempo tunes, they don't linger; they just add feel to the game for the princess to complete her quest. ERS continue to put out high quality games just like a band can continue to record new music. And like that band trying to record a new album that will match their hit record sales, it will be a challenge for ERS to match their "Song of Phoenix". There is a reason that this is ERS' top moment and why this can remain a top rated classic for all time:

Date published: 2013-05-26

Rated 5 out of 5 by neilskinut from great game a must buy Both of the spirits of mystery are great games. Fun to play and not difficult to keep going and find the clues. Good HO games and puzzles. Good storyline. I like that you do not have to spend time going all over the place looking to complete and find clues.

Date published: 2013-05-19

Rated 5 out of 5 by ikj_lozada27 from Very Good Adventure Game I love it. The animations are very interesting.... Good Job!

Date published: 2013-04-25

Rated 5 out of 5 by sapoe from great sequel! Just two words, LOVE IT!I played this one when it first out and never give a review. So yes, I really enjoy and having fun playing this game from beginning 'til the end. All of this series, is on my favorite list games I ever played. But this one, it's soooo memorable for me.Thanks you ers and good job! As always, I adore your graphics.

Date published: 2013-04-06

Rated 5 out of 5 by AnSalone from The game that got me into hidden objects! The music and visuals are beautiful and interesting, and they easily captured me. The storyline in a nutshell is "princess saves the prince". But when the fate of two kingdoms and discovering the truth behind it all and freeing creatures from slavery is added to the theme, it becomes exciting indeed. So the storyline is simple but effective. You'll learn to love the main characters, and love to hate the villains. The extra puzzles are actually new and interesting, and give a nice epilogue to the story. Considering the main character is a female before and after her wedding with a male, the target audience seems clear, and I could definitely recommend this game to them.

Date published: 2013-03-25

Rated 5 out of 5 by IYBAKH from An Incredible Game! This game had it all including beautiful graphics, great voiceovers, a compelling story line, attention to detail, and an excellent strategy guide. This could serve as a tremendous prototype for developing games. No one does it better than ERS Studios.

Date published: 2013-02-26

Rated 5 out of 5 by angie0310 from great game It is a beautiful game with a well designed storyline.I spent good time playing it during the weekend.

Date published: 2013-01-12

Rated 5 out of 5 by gram43 from Great Game So Far I bought this game as part of the 2 for 1 deal without trying it first. I based my decision on reviews. I've been playing only an hour and love it. I love the graphics and the different types of HOS games. Easy enough not to be frustrating. I'm glad I bought it.......

Date published: 2012-12-24

Rated 5 out of 5 by bsnbsn from Buy the Collector's Edition I would definately say, "Buy the Collector's Edition." The extra game play is worth it. This is a top notch game--it is lengthy but I never lost interest. ERS kudos to your team for a wonderfully designed game.

Date published: 2012-11-03

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